Thursday, February 19, 2015

Haven't updated in too long. There's probably only a couple pages left for the skater mouse story, but I've been dragging my feet. There WAS a trip to Boston in there and work's been very tiring lately, too. Also, I got to see an old friend give a talk on his new graphic novel. That seems to be going really well for him. It's already been optioned for a movie. He also made me think about Ghiroy. I stalled on Delve Deep partially, as I now realize because I was trying to -make- a story instead of tell one. I had a structure and I was trying to make characters and details to fit that structure instead of tell something I wanted to tell. Ghiroy is meant to be a love letter to gaming, playing certain characters in our RPG for decades. That's stuff near and dear to my heart. As such, I think I'm more interested in it and tied more deeply to it. Sharp was sort of like one of those characters, but more image than depth. Ghiroy, or Crow Cooper is based off a character I began playing in the middle 80s. Though he's more or less retired, he's the favorite of all I've ever played. He is my fantasy. So telling a story about him feels more personal. And, if I can manage, the comic will also be a metaphor for something else. In any case, I've gone back to writing or at least plotting it. I'll likely start again. I don't regret the 30 pages I've already done and will have to redraw. They got me to a place I can really begin. So. Here's a page of just Ghiroy posing for no reason other than to draw him, and a page of goblins as there's going to have to be monsters. Goblins are a great, generic dungeon monster.

3 comments:

Behemoth media said...

maybe you should map out the story like a D&D game you would play, allowing for unexpected things to come up but have a basic outline written out to follow. A good D-master has the story planned out isn't a slave to it so maybe that way of writing will inspire you get it further along since it's something you already like doing. it's always a matter of starting over isn't it? I am on something like the 10th try for my lovecraft animation... starting the whole thing from scratch., again. I wish I had your talent for characters... I could have finished years ago. they are the thing holding me up! The story I have pretty solidly in place, even though I will revisit it now and see if i want to change anything.

T' said...

What I'm doing is referencing a lot of the games I've played with our group over the last 30+ years. I would never do a direct translation as those never work. I'm trying to find the things I like the best and make those into a story. I DO have to keep from detailing every last thing out as I get bored, and that's one of the reasons Delve Deep went away; to much pre-work. One of my short stories, "Sound and Fury," which is only five pages, I did three or four times. Maybe five. That's what it took to get it right. It's one of my favorites, though no one else's. I might be ok at characters, but without a story, they're useless.

Behemoth media said...

Writing the hardest thing for me, I Can do it, but I don't really like it. I wish I knew a writer or two who would write the stuff I liked and could make projects from. I knew one artist here who helped me with one character for an animation and it was much easier to make it from his designs. I just don't have that talent to do it on my own. It's funny how you plan out your stuff s much when much of it seems so spontaneous and freewheeling. So much of what you and I do on our own is actually stuff most people do in collaboration.